PG Reviews: Bionic Commando Rearmed
August 17th, 2008
XB360 -ARCADE
Bionic Commando Rearmed
Among the throngs of NES games many of us cut our teeth on in the late ’80s, there was a clear dichotomy between the top-tier games and everything else. Games such as Blaster Master, Battletoads, The Legend of Zelda, Metroid, Ninja Gaiden, Mega Man 2, Castlevania III, Super Mario Bros. 3, Final Fantasy, Contra, Gradius, Faxanadu, Metal Gear, and, of course, Bionic Commando ruled the day. Bionic Commando existed within a microcosm of games built on a single hook, on which nearly the entire game relied. In a time before physics, swinging around on a grappling arm was about as good as it got, and Nathan “Radd” Spencer was just too cool with his bright green suit, orange hair, and black shades. Yet of all the Capcom brands that laid their foundations pre-3-D, Bionic Commando remained the sole odd man out, until now. Twenty years later—Jesus, I’m still in front of the TV playing videogames—the day has finally arrived: 2-D Bionic Commando is back.




